IDE_Compilateur
Bonjour ,
pour débuter sous WINDOWS en C++
http://www.bloodshed.net/dev/devcpp.html
excelent travaille et plein de bonnes idées mais n'évolue pas
WXDEVCPP
http://wxdsgn.sourceforge.net/
génial vient de devcpp et une communauté très active un IDE avec RAD un concepteur d"écran très très génial
tendance à devenir un concepteur visuel travaillant avec la lib wxwidget et VISUAL C++ à suivre
Communauté: http://wxforum.shadonet.com/index.php
j'ai beaucoup évolué avec cet environnement de plus il peut travailler avec GCC et VISUAL C++
j'ai aussi voulu étudier avec VC2005 express ( plus le kit pro) marche très bien de très bonne facture mais compliqué et je voulais rester multiplatform
CODE::BLOCKS
ps ( prendre la dernière version de nuit pour l'installation qui comprend les dernières modifications)
IDE travaille avec N.. compilateur . Évolue et une communauté active le maintien
http://forums.codeblocks.org/index.php?board=20.0
comprend un concepteur d'écran
au passage je préfère WXFORMBUILDER (paramétrable et très conviviale prendre son temps pour bien le paramétrer)
il est aussi ce qui est le plus important à mes yeux "personalisable".
il y a un service packs très complet pour installer tout cela ide wxwidgets gcc ect....
http://wxpack.sourceforge.net/Main/Features
j'ai choisi GCC un excelent compilateur qui évolue et compatible avec plusieurs OS
plusieurs façon de faire utiliser un installateur MINGW 5.0.3 évolue peut
installe parfaitement tout ce dont vous avez besoin
ne pas oublier de sauvegarder vos "include" perso et vos "lib" perso (faire un batch de sauvegarde restauration)
n' oublié pas le téléchargement GBD-6.3.2 .exe débogue.
le compilateur de référence GCC mise à niveau 4.x.x
http://www.tdragon.net/recentgcc/ excellent not excellent is formidable
pour WXWIDGETS
téléchargement 2.6.3 moi jai pris l' executable ( avoir cela dépend du gout ) évolue périodiquement
recopier :
le dossier wx de wxwidgets dans MINGW
xcopy C:\wxWidgets\include\wx\*.* C:\MINGW\include\wx\*.* /S/e /k
________________________________________________________________________________________________________________
faire un batch que vous placerez dans C:\wxWidgets\build\msw
faire vos dll
set WXWIN=c:\wxWidgets
path=C:\MinGW\bin;C:\MinGW\mingw32\bin;%path%
mingw32-make -f makefile.gcc USE_XRC=1 SHARED=1 MONOLITHIC=1 USE_OPENGL=1 BUILD=release UNICODE=0 clean
mingw32-make -f makefile.gcc USE_XRC=1 SHARED=1 MONOLITHIC=1 USE_OPENGL=1 BUILD=release UNICODE=0
set WXWIN=c:\wxWidgets
path=C:\MinGW\bin;C:\MinGW\mingw32\bin;%path%
mingw32-make -f makefile.gcc USE_XRC=1 SHARED=1 MONOLITHIC=1 USE_OPENGL=1 BUILD=release UNICODE=1 clean
mingw32-make -f makefile.gcc USE_XRC=1 SHARED=1 MONOLITHIC=1 USE_OPENGL=1 BUILD=release UNICODE=1
faire vos lib
set WXWIN=c:\wxWidgets
path=C:\MinGW\bin;C:\MinGW\mingw32\bin;%path%
mingw32-make.exe -f makefile.gcc USE_XRC=1 MONOLITHIC=1 USE_OPENGL=1 RUNTIME_LIBS=static USE_ODBC=1 BUILD=release UNICODE=0 CLEAN
mingw32-make.exe -f makefile.gcc USE_XRC=1 MONOLITHIC=1 USE_OPENGL=1 RUNTIME_LIBS=static USE_ODBC=1 BUILD=release UNICODE=0
set WXWIN=c:\wxWidgets
path=C:\MinGW\bin;C:\MinGW\mingw32\bin;%path%
mingw32-make.exe -f makefile.gcc USE_XRC=1 MONOLITHIC=1 USE_OPENGL=1 USE_ODBC=1 BUILD=release UNICODE=1 CLEAN
mingw32-make.exe -f makefile.gcc USE_XRC=1 MONOLITHIC=1 USE_OPENGL=1 USE_ODBC=1 BUILD=release UNICODE=1
le dossier C:\wxWidgets\lib\gcc_dll et C:\wxWidgets\lib\gcc_lib par exemple
dans C:\MINGW\lib
et dire a votre IDE ou se trouve wxwidgets
ps( USE_OPENGL=1 permet d'utiliser wxpdfdoc de wxcode )
----------------------------------------------------------------
BUILD=release
Builds release version of the library. It differs from default 'debug'
in lack of appended 'd' in name of library, does not define __WXDEBUG__
and not include debug information compiled into object files and the
executable.
SHARED=1
Build shared libraries (DLLs). By default, DLLs are not built
(SHARED=0).
UNICODE=1
To build Unicode versions of the libraries, add UNICODE=1 to make invocation
(default is UNICODE=0). If you want to be able to use Unicode version on
Windows9x, you will need to set MSLU=1 as well.
This option affect name of the library ('u' is appended) and the directory
where the library and setup.h are store (ditto).
WXUNIV=1
Build wxUniversal instead of native wxMSW (see
http://www.wxwidgets.org/wxuniv.htm for more information).
Advanced options
----------------------------------------------------------------
MONOLITHIC=1
Starting with version 2.5.1, wxWidgets has the ability to be built as
several smaller libraries instead of single big one as used to be the case
in 2.4 and older versions. This is called "multilib build" and is the
default behaviour of makefiles. You can still build single library
("monolithic build") by setting MONOLITHIC variable to 1.
USE_GUI=0
Disable building GUI parts of the library, build only wxBase components used
by console applications. Note that if you leave USE_GUI=1 then both wxBase
and GUI libraries are built. If you are building monolithic library, then
you should set wxUSE_GUI to 1 in setup.h.
USE_OPENGL=1
Build wxmsw25_gl.lib library with OpenGL integration class wxGLCanvas.
You must also modify your setup.h to #define wxUSE_GLCANVAS 1. Note that
OpenGL library is always built as additional library, even in monolithic
build!
USE_ODBC=1
Build two additional libraries in multilib mode, one with database
classes and one with wxGrid database support. You must
#define wxUSE_ODBC 1 in setup.h
USE_HTML=0
Do not build wxHTML library. If MONOLITHIC=1, then you must also
#define wxUSE_HTML 1 in setup.h.
USE_XRC=0
Do not build XRC resources library. If MONOLITHIC=1, then you must also
#define wxUSE_HTML 1 in setup.h.
RUNTIME_LIBS=static
Links static version of C and C++ runtime libraries into the executable, so
that the program does not depend on DLLs provided with the compiler (e.g.
Visual C++'s msvcrt.dll or Borland's cc3250mt.dll).
Caution: Do not use static runtime libraries when building DLL (SHARED=1)!
MSLU=1
Enables MSLU (Microsoft Layer for Unicode). This setting makes sense only if
used together with UNICODE=1. If you want to be able to use Unicode version
on Windows9x, you will need MSLU (Microsoft Layer for Unicode) runtime DLL
and import lib. The former can be downloaded from Microsoft, the latter is
part of the latest Platform SDK from Microsoft (see msdn.microsoft.com for
details). An alternative implementation of import library can be downloaded
from http://libunicows.sourceforge.net - unlike the official one, this one
works with other compilers and does not require 300+ MB Platform SDK update.
DEBUG_FLAG=0
DEBUG_FLAG=1
If set to 1, define __WXDEBUG__ symbol, append 'd' to library name and do
sanity checks at runtime. If set to 0, don't do it. By default, this is
governed by BUILD option (if 'debug', DEBUG_FLAG=1, if 'release' it is 0),
but it is sometimes desirable to modify default behaviour and e.g. define
__WXDEBUG__ even in release builds.
DEBUG_INFO=0
DEBUG_INFO=1
Same as DEBUG_FLAG in behaviour, this option affects whether debugging
information is included in the executable or not.
==================================================================================================
Copyright © <2009>, <Laroche Jean-Pierre>
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